aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authordakkar <dakkar@thenautilus.net>2019-02-07 17:55:50 +0000
committerdakkar <dakkar@thenautilus.net>2019-02-07 17:55:50 +0000
commit469dc1d107d26f68f69cd5e820156302beda851c (patch)
treec4c23cf529b26fb181395913bb1795a6ae23fcba
parentbring back mouse support (diff)
downloadkeyboardio-model01-469dc1d107d26f68f69cd5e820156302beda851c.tar.gz
keyboardio-model01-469dc1d107d26f68f69cd5e820156302beda851c.tar.bz2
keyboardio-model01-469dc1d107d26f68f69cd5e820156302beda851c.zip
remove commented-out & unused bits
-rw-r--r--Model01-Firmware.ino64
1 files changed, 0 insertions, 64 deletions
diff --git a/Model01-Firmware.ino b/Model01-Firmware.ino
index 3d689f8..88cd01e 100644
--- a/Model01-Firmware.ino
+++ b/Model01-Firmware.ino
@@ -42,21 +42,6 @@
// Support for LED modes that set all LEDs to a single color
#include "Kaleidoscope-LEDEffect-SolidColor.h"
-// Support for an LED mode that makes all the LEDs 'breathe'
-//#include "Kaleidoscope-LEDEffect-Breathe.h"
-
-// Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard
-//#include "Kaleidoscope-LEDEffect-Chase.h"
-
-// Support for LED modes that pulse the keyboard's LED in a rainbow pattern
-//#include "Kaleidoscope-LEDEffect-Rainbow.h"
-
-// Support for an LED mode that lights up the keys as you press them
-//#include "Kaleidoscope-LED-Stalker.h"
-
-// Support for an LED mode that prints the keys you press in letters 4px high
-//#include "Kaleidoscope-LED-AlphaSquare.h"
-
// Support for Keyboardio's internal keyboard testing mode
#include "Kaleidoscope-Model01-TestMode.h"
@@ -153,9 +138,7 @@ enum { PRIMARY, NUMPAD, FUNCTION }; // layers
*/
#define PRIMARY_KEYMAP_QWERTY
-// #define PRIMARY_KEYMAP_COLEMAK
// #define PRIMARY_KEYMAP_DVORAK
-// #define PRIMARY_KEYMAP_CUSTOM
@@ -199,40 +182,6 @@ KEYMAPS(
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
ShiftToLayer(FUNCTION)),
-#elif defined (PRIMARY_KEYMAP_COLEMAK)
-
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_F, Key_P, Key_G, Key_Tab,
- Key_PageUp, Key_A, Key_R, Key_S, Key_T, Key_D,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
-
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_J, Key_L, Key_U, Key_Y, Key_Semicolon, Key_Equals,
- Key_H, Key_N, Key_E, Key_I, Key_O, Key_Quote,
- Key_RightAlt, Key_K, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
-
-#elif defined (PRIMARY_KEYMAP_CUSTOM)
- // Edit this keymap to make a custom layout
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
- Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
-
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
- Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
- Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
-
#else
#error "No default keymap defined. You should make sure that you have a line like '#define PRIMARY_KEYMAP_QWERTY' in your sketch"
@@ -504,19 +453,6 @@ void setup() {
// needs to be explicitly told which keymap layer is your numpad layer
NumPad.numPadLayer = NUMPAD;
- // We configure the AlphaSquare effect to use RED letters
- // AlphaSquare.color = CRGB(255, 0, 0);
-
- // We set the brightness of the rainbow effects to 150 (on a scale of 0-255)
- // This draws more than 500mA, but looks much nicer than a dimmer effect
- // LEDRainbowEffect.brightness(150);
- //LEDRainbowWaveEffect.brightness(150);
-
- // The LED Stalker mode has a few effects. The one we like is called
- // 'BlazingTrail'. For details on other options, see
- // https://github.com/keyboardio/Kaleidoscope/blob/master/doc/plugin/LED-Stalker.md
- //StalkerEffect.variant = STALKER(BlazingTrail);
-
// We want to make sure that the firmware starts with LED effects off
// This avoids over-taxing devices that don't have a lot of power to share
// with USB devices