// -*- mode: c++ -*- // Copyright 2016 Keyboardio, inc. // See "LICENSE" for license details #define DEBUG_SERIAL false #ifndef BUILD_INFORMATION #define BUILD_INFORMATION "locally built" #endif #include "Kaleidoscope-MouseKeys.h" #include "Kaleidoscope-Macros.h" #include "Kaleidoscope-LEDControl.h" #include "Kaleidoscope-Numlock.h" #include "Kaleidoscope.h" #include "LED-Off.h" #include "Kaleidoscope-LEDEffect-SolidColor.h" #include "Kaleidoscope-LEDEffect-Breathe.h" #include "Kaleidoscope-LEDEffect-Chase.h" #include "Kaleidoscope-LEDEffect-Rainbow.h" #include "Kaleidoscope-LED-Stalker.h" #include "Kaleidoscope-LED-AlphaSquare.h" #include "Kaleidoscope-Model01-TestMode.h" #define MACRO_VERSION_INFO 1 #define Macro_VersionInfo M(MACRO_VERSION_INFO) #define MACRO_ANY 2 #define Macro_Any M(MACRO_ANY) #define NUMPAD_KEYMAP 2 #define GENERIC_FN2 KEYMAP_STACKED ( \ ___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \ Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \ Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \ Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \ Key_LeftControl, Key_Delete, Key_LeftGui, Key_LeftShift, \ ___, \ \ Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \ Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \ Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \ Key_Menu, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \ Key_RightShift, Key_RightAlt, Key_Enter, Key_RightControl, \ ___ \ ) #define NUMPAD KEYMAP_STACKED (\ ___, ___, ___, ___, ___, ___, ___, \ ___, ___, ___, ___, ___, ___, ___, \ ___, ___, ___, ___, ___, ___, \ ___, ___, ___, ___, ___, ___, ___, \ ___, ___, ___, ___, \ Key_Keymap1_Momentary, \ \ \ Macro_VersionInfo, ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \ ___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \ ___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \ ___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \ ___, ___, ___, ___, \ Key_Keymap1_Momentary \ ) #define QWERTY KEYMAP_STACKED ( \ ___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \ Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \ Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \ Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \ Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \ Key_KeymapNext_Momentary, \ \ Macro_Any, Key_6, Key_7, Key_8, Key_9, Key_0, Key_ToggleNumlock, \ Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \ Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \ Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \ Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \ Key_KeymapNext_Momentary \ ) const Key keymaps[][ROWS][COLS] PROGMEM = { QWERTY, GENERIC_FN2, NUMPAD }; static LEDSolidColor solidRed(160, 0, 0); static LEDSolidColor solidOrange(140, 70, 0); static LEDSolidColor solidYellow(130, 100, 0); static LEDSolidColor solidGreen(0, 160, 0); static LEDSolidColor solidBlue(0, 70, 130); static LEDSolidColor solidIndigo(0, 0, 170); static LEDSolidColor solidViolet(130, 0, 120); const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) { if (macroIndex == TOGGLENUMLOCK && key_toggled_on(keyState)) { return NumLock.toggle(Macros.row, Macros.col, NUMPAD_KEYMAP); } else if (macroIndex == 1 && key_toggled_on(keyState)) { Macros.type(PSTR("Keyboardio Model 01 - Kaleidoscope ")); Macros.type(PSTR(BUILD_INFORMATION)); } else if (macroIndex == MACRO_ANY && key_toggled_on(keyState)) { Keyboard.press(Key_A.keyCode + (uint8_t)(millis() % 36)); Keyboard.sendReport(); } return MACRO_NONE; } void setup() { Kaleidoscope.setup(KEYMAP_SIZE); BootKeyboard.begin(); Kaleidoscope.use(&TestMode, &LEDControl, &LEDOff, &solidRed, &solidOrange, &solidYellow, &solidGreen, &solidBlue, &solidIndigo, &solidViolet, &LEDBreatheEffect, &LEDRainbowEffect, &LEDRainbowWaveEffect, &LEDChaseEffect, &AlphaSquareEffect, &StalkerEffect, &NumLock, &Macros, &MouseKeys, NULL); AlphaSquare.color = { 255, 0, 0 }; LEDRainbowEffect.brightness(150); LEDRainbowWaveEffect.brightness(150); StalkerEffect.variant = STALKER(BlazingTrail); LEDOff.activate(); } void loop() { Kaleidoscope.loop(); }