| Commit message (Collapse) | Author | Age |
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X.Org Bug 13991 <http://bugs.freedesktop.org/show_bug.cgi?id=13991>
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Take some differently-named options for device and the XKB options. These
should really be better-handled, but eh.
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(Sorta ugly placement wise, but the other segfaults.)
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Set and use the X mode control, letting XInput see it properly.
Kill some cruft.
evdev.h:
Set and use the X mode control, letting XInput see it properly.
evdev_axes.c:
Set and use the X mode control, letting XInput see it properly.
evdev_key.c:
Remove some cruft, the bell func can be NULL now, so do so.
Don't bother looking for keys above 0xF7 until we can actually do
something with them.
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(Old configs don't.)
evdev.c:
Add EvdevParseMapToButton and EvdevParseMapToButtons to evdev_map_parsers.
Add EvdevParseMapOption to search through evdev_map_parsers.
Fix up EvdevTokenize to handle the evdev_option_token_t changes.
EvdevAxesNew0 after BtnNew0 instead of before now.
(This isn't the right fix.)
evdev.h:
EVDEV_MAXBUTTONS -> BTN_MAX.
Redid evdevBtnRec with the new mapping goodness.
Removed v_min and v_max from evdevAbsRec.
Reworked evdev_option_token_t, no union, no is_chain.
If it's a chain, it still has a string, but the chain pointer is set.
EvdevParseMapToButton, EvdevParseMapToButtons, and EvdevParseMapOption.
evdev_axes.c:
Kill off EvdevAxesMapButton, a variant lives in evdev_btn.c now.
Changes for the evdev_option_token_t changes.
Use EvdevParseMapOption instead of repeating the contents twice.
Disable EV_ABS_V_INVERT for the moment. (Better fix maybe needed.)
evdev_btn.c:
s/Ptr /Rec */g
EvdevMapButton and parser.
EvdevMapButtons and parser.
Nuke EvdevBtnCalcRemap as a whole.
Move everything but the alloc to New1 from New0.
New mapping code, same guts os the axes mapping code even.
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Make buttons mostly work again. (Short term fix.)
NOTE: Wheel to button remapping is still missing!
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Finish merging copyright notices. (evdev_key.c was missed.)
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git+ssh://git.freedesktop.org/git/xorg/driver/xf86-input-evdev
Conflicts:
src/evdev.h
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evdev.h:
Switch to flags in the abs and rel structs.
Add the axes struct, and defines.
Rework the abs and rel structs, moving stuff to the axes struct and moving
everything to the new mapping handling.
Add the structs and function declarations for the new tokenization stuff,
parsing stuff, and mapping stuff.
evdev.c: Add EvdevTokenize, and the evdev_map_parsers list.
evdev_axes.c:
Basicly a full rewrite, big, messy.
We now use a completely different mapping setup for axes, and mapping to
buttons is currently missing.
However we now handle ABS_CALIB and ABS_AREA, including rotation in both
rel and abs modes.
evdev_btn.c:
Disable lots of code and break things horribly, we compile but we don't
work very well.
Fixing this is next on my todo list.
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NOTE: Someone needs to check for memory leaks, I'd be willing to bet
a fair bit that we've got tons in the mouse and xkb code, but.
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Fix the crash on device unplug.
NOTE: We still don't properly get rid of ourselves.
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Remove the non-functional 2.4 kernel compiling compatibility.
Remove the XInput 1.4+ SendCoreEvents/DontSendCoreEvents define replacements.
Remove evdevDriver, some stuff from evdevDevice, all users.
NOTE: This WILL BREAK all existing configurations.
NOTE: Device read failure segfaults, don't unplug stuff.
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This effectively stops the driver from hotplugging new devices. Devices have
to be added with the dbus hotplugging events.
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maxKeyCode of 255. This way keycode range is in sync with core keyboard range.
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Even though we don't have keycodes for anything above 127, make sure our
map always covers up to 255. This ensures that the keycode range never
changes.
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this on the same manner.
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Do be able to correctly scale absolute inputs, the actual
screen size must be used as this changes when the screen
resizes.
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differences between HID and X, pretend a middle button exists
whenever a right button exists.
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Support setting keyboard repeat rate/period.
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maybe do some conditional stuff later.
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Support for ignoring the existance of buttons,
and for not telling X about them.
By default don't tell X about tools and touch as buttons.
TODO: Revisit this choice later.
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Use the OS bell-ringing function to ding the bell.
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Use the DIX motion history if we have ABI version 1 or higher.
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git+ssh://git.freedesktop.org/git/xorg/driver/xf86-input-evdev into input-hotplug
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Correctly handle emulating relative mode from absolute data in the case where
we do not get X and Y data at the same time on touching.
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should help with some of the reported jitter problems.
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This might solve some problems, but should at least prevent some odd behavior.
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detected, and then stuff that depends on _other_ areas.
(Specificly, axes and btn have a circular dependency on which one has to
run first, this solves that.)
Add button names, and a way to get a button number from a name.
Add a function for checking to see if a button exists, takes the number from the previous function.
Change the (unused) state array of pointers in the button struct to an array of pointers to functions for callback.
Implemented the 'touch' feature, on by default if BTN_DIGI_TOUCH exists,
won't, in rel mode, process x/y data unless it's down, and is used to
try and make 'pick up stencil, move to other side of digitizer, set back
down' not jump to the other side of the screen in rel mode.
(This doesn't work as well as it could, but I'm fairly sure that it's
due to the quality of the absolute input device I'm using, but feedback
would be really nice.)
FIXME: Update the manpage for this.
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Call xf86DeleteInput from evdevRemoveDevice, so it also gets removed from
xf86InputDevs in the DDX.
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Right now, bell is a no-op.
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