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+=============
+ Psycho Pass
+=============
+:CreationDate: 2015-03-08 16:16:16
+:Id: anime/review/psycho-pass
+:tags: - anime
+ - review
+:rating: 4
+:original: http://www.easternkicks.com/reviews/psycho-pass-complete-season-1-collection
+
+How do you recognise a criminal? How do you make sure that innocents
+are not targeted or even inconvenienced by law enforcement? How do you
+balance control and freedom? These are some of the questions that
+Psycho Pass poses, from the point of view of Japan's current society,
+with its emphasis on conformity, and its very low tolerance for any
+kind of deviation from the accepted way of life.
+
+It's the 22nd century, and the Sybil System can detect the state of
+mind of every person, optimising their lives for happiness, by for
+example suggesting their best career options, but also calculating
+their propensity for crimes. The whole law enforcement system is based
+on this "crime coefficient", and the police is equipped with special
+guns called "Dominators" that will paralyse potential criminals, or
+kill them outright if their coefficient is too high. No arrest, no
+tribunals: if the Sybil says someone's a criminal, that's enough.
+
+This rather direct and violent approach tends to destabilise minds, so
+the police uses Enforcers, potential criminals that have been selected
+by the system, to do most of the hunting down of other criminals.
+Inspectors are tasked with detective work, and supervision of the
+Enforcers.
+
+Tsunemori Akane joins the police straight out of school as an
+Inspector, and has to find her way among her colleagues and
+subordinates, wrestle with moral questions, and avoid letting her
+crime coefficient rise.
+
+UROBUCHI Gen (虚淵 玄) of Nitro+ has written a story with layers: the
+"good" characters are not always as good as you'd expect, and the
+"bad" characters have motivations that at the very least make sense to
+them, and in some cases are indistinguishable from those that in other
+stories are attributed to heroes. This is not a good-vs-evil plot.
+
+There are some issues. The worldbuilding has holes, that may have been
+put there deliberately to provide the hooks for plot twists and for
+more interesting character development and moral questioning, but
+still undermine the consistency of the setting. Some parts of the
+story feel a bit paint-by-numbers, and, especially in the first few
+episodes, there's just too much expository infodumping. But I think
+that it's all forgivable, given the overall result.
+
+I've seen Psycho Pass compared to Ghost in the Shell, and I can see
+the similarities: they're both set in a technocratic future, focusing
+on police work. The questions they ask are very different though: GitS
+(especially the movie version) asks "what's the essence of humanity,
+and what would it take for you to recognise a non-human life form as
+human in spirit?"; Psycho Pass asks "what are you prepared to
+sacrifice in the name of social stability and average
+contentment?". Neither work provides answers, but they definitely
+provide food for thought.
+
+As a note on the English edition, the translation appears to do
+justice to the complex dialogues and ideas, which is sadly unusual.