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+# Copyright (C) 2011 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+#
+# Wii Remote (WiiMote), Nunchuk and Classic Controller.
+# WiiMote and Nunchuck buttons mostly map to codes based on their labels.
+# Classic controller buttons map to mimic Xbox 360 controller layout.
+#
+# NVIDIA Normalized Gamepad
+
+# WiiMote buttons
+# D-pad buttons map as expected.
+key 0x67 DPAD_UP
+key 0x69 DPAD_LEFT
+key 0x6a DPAD_RIGHT
+key 0x6c DPAD_DOWN
+# Button "A" (on the front) maps to BUTTON_A.
+key 0x1c BUTTON_A
+# Button "B" (on the back) maps to BUTTON_B.
+key 0x9e BUTTON_B
+# Button "-" maps to BACK.
+key 0x161 BACK
+# Button "+" maps to BUTTON_START.
+key 0x9f BUTTON_START
+# Button with home icon maps to HOME.
+key 0x66 HOME
+# Button "1" maps to BUTTON_X.
+key 0x94 BUTTON_X
+# Button "2" maps to BUTTON_Y.
+key 0x95 BUTTON_Y
+
+# Wiimote D-pad axes are currently disabled in WiiMote config.
+#axis 0x12 GENERIC_3
+#axis 0x13 GENERIC_4
+
+
+# Nunchuk buttons
+# Button "C" maps to BUTTON_C.
+key 0x132 BUTTON_C
+# Button "Z" maps to BUTTON_Z.
+key 0x135 BUTTON_Z
+
+# Nunchuk Axes
+axis 0x1a RX
+# Nunchuk is currently configured to emit non-inverted Y axis - invert it here.
+# This has to be kept in sync with WiiMote config.
+axis 0x1b invert RY
+
+# Classic Controller Buttons
+# All buttons map to logical codes correspondent to button layout,
+# using Microsoft X-Box and Logitech F310/F710 as a reference.
+# D-pad buttons map as expected, but are currently disabled in WiiMote config.
+#key 0x101 DPAD_UP
+#key 0x102 DPAD_DOWN
+#key 0x103 DPAD_LEFT
+#key 0x104 DPAD_RIGHT
+# Button "a" maps to BUTTON_B, due to placement analogy.
+key 0x130 BUTTON_B
+# Button "b" maps to BUTTON_A, due to placement analogy.
+key 0x131 BUTTON_A
+# Button "x" maps to BUTTON_Y, due to placement analogy.
+key 0x133 BUTTON_Y
+# Button "y" maps to BUTTON_X, due to placement analogy.
+key 0x134 BUTTON_X
+# Button "L" maps to BUTTON_L1.
+key 0x136 BUTTON_L1
+# Button "R" maps to BUTTON_R1.
+key 0x137 BUTTON_R1
+# Button "ZL" maps to BUTTON_L2.
+key 0x138 BUTTON_L2
+# Button "ZR" maps to BUTTON_R2.
+key 0x139 BUTTON_R2
+# Button "-" maps to BACK.
+key 0x13a BACK
+# Button "+" maps to BUTTON_START.
+key 0x13b BUTTON_START
+# Button with home icon maps to HOME.
+key 0x13c HOME
+
+# Left (0x00, 0x01) and right (0x02, 0x05) analog control stick.
+# (Each axis has range from 0 to 63, but in reality they don't go beyond 55 or so.)
+axis 0x00 X
+axis 0x01 Y
+axis 0x02 Z
+axis 0x05 RZ
+
+# Hat.
+# (D-pad is reported as analog. Each axis has range from -1 to 1.)
+axis 0x10 HAT_X
+axis 0x11 HAT_Y
+
+# Classic upper L/R buttons are currently disabled in Wiimote config,
+# as they report only 0 or 1 instead of full range of trigger motion.
+#axis 0x03 LTRIGGER
+#axis 0x04 RTRIGGER