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Diffstat (limited to 'keylayout/Vendor_057e_Product_0306.kl')
-rw-r--r-- | keylayout/Vendor_057e_Product_0306.kl | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/keylayout/Vendor_057e_Product_0306.kl b/keylayout/Vendor_057e_Product_0306.kl new file mode 100644 index 0000000..6b53e14 --- /dev/null +++ b/keylayout/Vendor_057e_Product_0306.kl @@ -0,0 +1,106 @@ +# Copyright (C) 2011 The Android Open Source Project +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +# +# Wii Remote (WiiMote), Nunchuk and Classic Controller. +# WiiMote and Nunchuck buttons mostly map to codes based on their labels. +# Classic controller buttons map to mimic Xbox 360 controller layout. +# +# NVIDIA Normalized Gamepad + +# WiiMote buttons +# D-pad buttons map as expected. +key 0x67 DPAD_UP +key 0x69 DPAD_LEFT +key 0x6a DPAD_RIGHT +key 0x6c DPAD_DOWN +# Button "A" (on the front) maps to BUTTON_A. +key 0x1c BUTTON_A +# Button "B" (on the back) maps to BUTTON_B. +key 0x9e BUTTON_B +# Button "-" maps to BACK. +key 0x161 BACK +# Button "+" maps to BUTTON_START. +key 0x9f BUTTON_START +# Button with home icon maps to HOME. +key 0x66 HOME +# Button "1" maps to BUTTON_X. +key 0x94 BUTTON_X +# Button "2" maps to BUTTON_Y. +key 0x95 BUTTON_Y + +# Wiimote D-pad axes are currently disabled in WiiMote config. +#axis 0x12 GENERIC_3 +#axis 0x13 GENERIC_4 + + +# Nunchuk buttons +# Button "C" maps to BUTTON_C. +key 0x132 BUTTON_C +# Button "Z" maps to BUTTON_Z. +key 0x135 BUTTON_Z + +# Nunchuk Axes +axis 0x1a RX +# Nunchuk is currently configured to emit non-inverted Y axis - invert it here. +# This has to be kept in sync with WiiMote config. +axis 0x1b invert RY + +# Classic Controller Buttons +# All buttons map to logical codes correspondent to button layout, +# using Microsoft X-Box and Logitech F310/F710 as a reference. +# D-pad buttons map as expected, but are currently disabled in WiiMote config. +#key 0x101 DPAD_UP +#key 0x102 DPAD_DOWN +#key 0x103 DPAD_LEFT +#key 0x104 DPAD_RIGHT +# Button "a" maps to BUTTON_B, due to placement analogy. +key 0x130 BUTTON_B +# Button "b" maps to BUTTON_A, due to placement analogy. +key 0x131 BUTTON_A +# Button "x" maps to BUTTON_Y, due to placement analogy. +key 0x133 BUTTON_Y +# Button "y" maps to BUTTON_X, due to placement analogy. +key 0x134 BUTTON_X +# Button "L" maps to BUTTON_L1. +key 0x136 BUTTON_L1 +# Button "R" maps to BUTTON_R1. +key 0x137 BUTTON_R1 +# Button "ZL" maps to BUTTON_L2. +key 0x138 BUTTON_L2 +# Button "ZR" maps to BUTTON_R2. +key 0x139 BUTTON_R2 +# Button "-" maps to BACK. +key 0x13a BACK +# Button "+" maps to BUTTON_START. +key 0x13b BUTTON_START +# Button with home icon maps to HOME. +key 0x13c HOME + +# Left (0x00, 0x01) and right (0x02, 0x05) analog control stick. +# (Each axis has range from 0 to 63, but in reality they don't go beyond 55 or so.) +axis 0x00 X +axis 0x01 Y +axis 0x02 Z +axis 0x05 RZ + +# Hat. +# (D-pad is reported as analog. Each axis has range from -1 to 1.) +axis 0x10 HAT_X +axis 0x11 HAT_Y + +# Classic upper L/R buttons are currently disabled in Wiimote config, +# as they report only 0 or 1 instead of full range of trigger motion. +#axis 0x03 LTRIGGER +#axis 0x04 RTRIGGER |